![]() Like, maybe they could've had story in kh3 where she and lea fought through the story of kh2 or whatever from memories stored in jiminy's jounals or something as part of their training. And sure, it would have been a much shorter game, but maybe that's a clue that they should've utilized her more? I just hate that it didnt make much sense. And they could have fixed it by giving us only the worlds kairi had been exposed to in story mode and making everything else unlockable and optional. Feels like it should been an add on to kh3. In my opinion, not worth the full price of the game. It didnt feel like there was any story at all. One little expansion on what was given to us in re:mind. What? Then after we get through everything, beat the final boss, we get a decent sized cutscene, but that's it. I get that she would have learned those things through the process of her training and getting the files jiminy shared via the gummi phone, but why would she be narrating that in her own head if she's supposed to be looking through her memories to figure out how to get sora back? And she was in that chair for a year playing rhythm games in her head?! Um. Didnt make much sense since she was never in those worlds. The framework that kairi was going through her own memories, and yeeett.somehow worlds from kh2, bbs, 358/2, coded, etc had music levels and kairi narrating sections of the story. ![]() I was incredibly disappointed over 2 things. I liked it as a rhythm game, but not as a kingdom hearts game. ![]()
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