There may be odd signs that not everything is right, but this is an apocalypse where the victims appear to have quietly disappeared, leaving a radio blaring in the garden, doors unlocked, a van left open on the side of the road. To download an archive of the screenshots above, click here.It’s a very English kind of apocalypse one that takes place without much fuss or obvious violence or screaming in a quiet Shropshire valley in the mid-1980s. Such a juxtaposition is rare in video games, as a deeply surreal phenomenon which strictly eludes any attempt of rational break-down. It’s an outstanding achievement from Chinese Room. Soon those feelings shall melt with powerful grace, with a great impression of peacefulness. The ghosts of villagers shall reenact their last conversation, mentioning how it affected their health and deeply overwhelmed the whole community. What is simultaneously a threat and a splendor grow in your mind, fed by sightings and inhabitants' testimony. At the same time you start learning to fear those sparks and beams of light - just as a squirrel learns to beware of Men. Rapidly then, a noteworthy thing appears: the phenomenon responsible of recent events is unknown, described at best as liquid light flowing from another world. Here the developer, Chinese Room, redefines and exposes the shade between a lost world and a world which was simply caught frozen in an everlasting instant. At this point, some of the scenery's elements start to naturally highlight and transform. In Rapture, the player has the responsibility to break into the memorable scenes and experiences from previous inhabitants to uncover their world.
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